The current status of my efforts to port MonoDevelop to Windows. As of writing this (12/26/04) I'm working on porting gecko-sharp to Windows. Its the only depedancy that is going to be a big issue right off. The GtkSourceView package relys on packages that do not currently have Windows native ports. I've ported it using cygwin and it should work for now until we get MD to use a C# native source editor. The GDL (Window docking system) builds but remains untested. I'm still wondering if I will have any issues with because it does something that will most likely have some sort of issue on Windows.

Package Status
MonoDevelop.Gui.Widgets 98% (builds) - Untested replacement of IconView's of Gnome's IconList)
SharpAssembly 100% - Clean Build from CVS
SharpRefactory 100% - Clean Build from CVS
Gdl 100% - Clean Build from CVS
MonoDevelop.Gui.Utils 100% - A few patches required
MonoDevelop.Core 100% - Nearly Clean Build from CVS
Prj2MakeSharp 0% - Untested
SourceEditor 0% - Untested
MonoDevelop 0% - Untested
MonoDevelop.Base 0% - Dependancy on unported gecko-sharp - Lots of little patches
StartPage 0% - Dependancy on unported gecko-sharp
JavaBinding 0% - Dependancy on interal SourceEditor and MonoDevelop.Base
CSharpBinding 0% - Dependancy on interal SourceEditor and MonoDevelop.Base
NemerleBinding 0% - Dependancy on interal SourceEditor and MonoDevelop.Base
ILAsmBinding 0% - Dependancy on interal SourceEditor and MonoDevelop.Base

All packages are still untested. I'm just changing code that won't compile or clearly won't work on Windows. Some packages work right now without chaning, and others have small changes.